
Minecraft Dungeons
Most streamers rate Minecraft Dungeons a mixed bag.
7 streamer verdicts· Released 2020-05-26Streamer Verdicts
7 of 7A heavily streamlined, kid-oriented action-RPG that nails the Minecraft aesthetic but feels threadbare and repetitive, with most of its content seen in the first three hours and higher difficulties adding only more enemies. Combat and progression disappoint: artifact and enchant choices are dictated by survival rather than fun, the upgrade system punishes experimentation, and solo players face ranged-enemy walls and a harsh three-lives system balanced around co-op. Buggy and light on content, it's hard to recommend to adult solo players, though co-op groups and kids may find some value at its low price.
A dumbed-down, watered-down take on Diablo-style dungeon crawling that grows boring fast. Combat amounts to spamming mouse buttons, the roll can't pass through enemies so swarms overwhelm you, healing sits on a punishing cooldown, and the game is riddled with bugs that let bosses get stuck. With only nine maps and harder difficulty as the lone replay incentive, it might suit younger kids or RPG newcomers, but adults will find it shallow and frustrating.
A perfectly enjoyable but woefully unremarkable dungeon crawler that rides on the Minecraft brand more than its own merits. Combat is simple, the bare-bones loot, enchantment, and progression systems feel too shallow to reward grinding, and the campaign is short with a poor Switch frame rate. It earns only a light recommendation as a surface-level intro to the action-RPG genre or co-op play with kids, scoring 6 out of 10.
A light-hearted, addictive dungeon crawler with Diablo-like qualities that runs at a mostly locked 30fps on Switch after its day-one patch, though some micro-stutters and frame-pacing issues remain. It earns praise for its purity, with no microtransactions or loot-box mechanics, and a generous spread of distinct, colorful stages. The downsides are its simplistic design, an intrusive on-screen waypoint that discourages exploration, and odd matchmaking, but it is a fun experience, especially in local co-op.
A harsh critique that sees the game as fundamentally flawed on a conceptual level, slapping Minecraft's art style onto a completely unrelated isometric hack-and-slash that could swap in any other branding without losing anything. The plot is dismissed as the most token of token stories, and while the combat is competent enough, its inner emptiness makes it as substantial as a puff of air. It is judged as Minecraft in name only.
A solid, accessible spin on the Diablo formula that nails the Minecraft feel better than the earlier Telltale spin-off. The loot, artifacts, and enchantment systems offer compelling variety, exploration is generously rewarded, and the environmental and enemy design mesh beautifully with the Minecraft world; adjustable difficulty keeps it engaging beyond just younger players. It could push its ideas further and lacks integration with the standard Minecraft game, but it is a good pick for fans and Game Pass players.
Short but sweet looter treat that shows franchise flexibility. Intros classic dungeon-crawler genre to Minecraft fans.
About
- Released
- 2020-05-26
- Genre
- Role-playing (RPG), Hack and slash/Beat 'em up, Adventure
Creator Mentions · 1
The Completionist👎 negative
“Minecraft Dungeons fails both as a Minecraft property and as a Diablo clone, delivering a shallow, repetitive experience with boring level design, generic storytelling, and a frustrating enchantment system that forces players to destroy items rather than build upon them.”
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