The Evil Within 2
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ShooterRole-playing (RPG)AdventurePS4PCXONE

The Evil Within 2

Most streamers rate The Evil Within 2 worth playing.

4 streamer verdicts· Released 2017-10-12
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Aggregate /100
Limited · 4 reviews3 stated, 1 derived
All-time average · n=4· Last review 2018-08

Independent creators only · sponsored coverage never counts

71English (4)
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Streamer Verdicts

4 displayed
The Escapist
The EscapistTAKEOrgEnglish
Mixedour band 50–69

Our analysis

The Evil Within 2 is more cohesive than its predecessor, but its story remains messy and its horror feels generic. Abundant supplies and cleared streets drain tension, while sluggish animations hamper combat.

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AngryJoeShow
AngryJoeShowVERDICTEnglish

Our analysis

A rapid-fire review of The Evil Within 2 after about 30 hours. It praises the mind-bending story, the gameplay, the boss fights and the psychological horror. The gripes are minor: exploitable enemy AI and too many closed-off buildings in the open world.

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gameranx
gameranxVERDICTEnglish

Our analysis

Conflicted on The Evil Within 2: the tense open-world town and expanded crafting and skill tree work, but generic zombies, clunky melee and dull visuals drag; the linear horror set pieces and bosses are the highlight. Worth checking out, just not a day-one buy.

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TheGamingBritShow
TheGamingBritShowTAKEEnglish

Our analysis

Evil Within 2 significantly improves upon its predecessor with well-executed open-world horror design, compelling character development for Sebastian Castellanos, and satisfying combat encounters. The game features strong storytelling and engaging side quests, though some tedious sections and remaining technical jank prevent it from being a perfect experience.

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About

Released
2017-10-12
Genre
Shooter, Role-playing (RPG), Adventure

Methodology

Score aggregated from 4 trusted streamers monitored by StreamerVerdict.

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Creator Mentions · 1

👍 0 positive😐 1 mixed👎 0 negative
  • MajuularMajuular😐 mixed

    Our analysis

    A creative but flawed approach to open-world survival horror that successfully balances resource management with exploration, though design ideas are underdeveloped on lower difficulties.

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